Gamescopecan be used to create a virtual 16:9 display (or any ratio / resolution) for the game, and stretch it to 16:10. Obviously it won't look as nice as native 16:10, but it's nice to have the option instead of potentially having to deal with black bars. Resolutionand aspect ratio. The resolution of a game is the pixel dimension of the screen. For example, a game could run at 1024x768. This means that the game is 1024 pixels wide and 768 pixels tall. The aspect ratio of a game is the ratio between the width and height (expressed width:height). The32:9 aspect ratio is a super ultrawide ratio often used to display double 16:9 wide landscape images, videos, and screens. This ratio is an alternative to using two standard 16:9 monitors side by side and provides an immersive experience when playing video games or watching super wide cinematic videos. LG 49WL495C is one of the most 6 1280 × 1024 (5:4) 1280 x 1024, also called 1024p, is the only resolution option with a 5:4 ratio in the game. And not only that, it has the widest aspect ratio in the game, with nearly 150% length-to-width ratio compared to 1080p. As the widest aspect ratio, 1024p has the thickest black borders in Valorant. Theterm “Aspect Ratio” refers to the ratio between the width and height of the video, image, or monitor, which is usually expressed in a “width:height” form such as 4:3 or 16:9, and has nothing to do with the actual physical size. Aspect ratio is a concept in photography, cinema, and television that describes the image format. One of the main Howevera 16:10 aspect ratio should allow them to include multiple resolutions. 1200x1920 is quite common. And I know many laptops have 2400x3840. 1600x2560 can be had on desktop monitors, but I have no idea if there any common laptop screens that use that resolution. Anyways, lots of commonly used options for 16:10. Thisresults in large increase of horizontal FoV using just a single screen. Standard CS:GO FoVs: 90 degrees for 4:3 aspect ratio. 100 degrees for 16:10 aspect ratio. 106 degrees for 16:9 aspect ratio. Custom resolution FoVs: 120 degrees for 21:9 aspect ratio. 136 degrees for 10:3 aspect ratio (custom res 3000:900) notall scaled resolutions. Screen.resolutions should give you all supported resolutions (according to Unity). You can filter that list to those that have the same aspect ratio as the native resolution (if that is what you want). To do that, iterate over Screen.resolutions, compute the aspect ratio, and compare it to the aspect ratio of the .

16 10 aspect ratio resolutions